Political simulation

Rule
Britannia

In developmentPC / web demo plannedSimulation

Government is not a menu. It is a country already in motion.

Rule Britannia is an ambitious political simulation built around a simple idea: the country should feel alive beyond the player's immediate choices.

Policy decisions move through institutions, budgets, industries, households and public opinion. Problems develop before they reach your desk. Other actors have interests of their own. Success is not simply choosing the statistically best option from a list.

A living country

The project is being developed systems-first. Fiscal pressures, public services, demographics, industry, infrastructure, politics and government action are designed to interact rather than exist as isolated mini-games.

This page will become the public home for development updates, screenshots and access to the browser demonstration when the demo is ready.